This course covers the fundamentals of games console programming with special emphasis on 3D games and the Unity Game Engine. All programming will be done in C#. It is a practical course with many code samples and exercises. A two-hour lecture is held every Monday, followed by a two-hour lab (Thursday or Friday) where students will implement and extend the concepts covered in the lectures.
This website will serve as the primary hub for information pertaining to the material covered throughout the course and will be updated continuously throughout the term. In particular, lecture notes and code samples will be made available following each lecture and sample implementations will be made available following each lab.
Course assignment: Assignment
Submission Instructions: Submission
Lectures take place every Tuesday at 1pm (2 hours) in room EBS.2.65 (How to get there).
Lecture 1 @ 11/10/16: Introduction. C# and Unity3D Basics
Lecture 2 @ 18/10/16: 3D Games and User Input
Lecture 3 @ 25/10/16: 3D Games: Models and Physics
Lecture 4 @ 31/10/16: Cameras, Audio, Lights and Shadows
Lecture 5 @ 08/11/16: Terrains
Lecture 6 @ 15/11/16: GUIs, Menus and Particle Systems
Lecture 7 @ 22/11/16: Persistance and Animations
Lecture 8 @ 29/11/16: Steering and Navigation
Lecture 9 @ 06/12/16: Game AI: Decision Making
Lecture 10 @ 13/12/16: 2D Games
Labs take place every Wednesday at 9am and Thursday at 4pm (respectively, 2 hours long) in CES Lab 1. (How to get there). Students will be assigned to one of the days.
Lab 1-2 @ 14th and 21th October 2016
Lab 3-4 @ 28th October and 4th November 2016
Lab 5-6 @ 11th and 18th November 2016
- Instructions (Part I) , Assets: Assets.zip
- Instructions (Part II) , Assets: Provided.zip, Model Answer: Terrain
Lab 7-9 @ 25th November and 9th December 2016
- C# 4.0 Pocket Reference by Albaharai and Albahari
- Essential C# 4.0 by Mark Michaelis
- Beginning 3D Game Development with Unity 4, 2nd Edition by Sue Blackman (Highly recommended).
- Unity 4.x Cookbook by Matt Smith (Complementary book).
- Unity 4.x Game AI Programming by Aung Sithu Kyaw, Thet Naing Swe (for Game AI in Unity).
- Unity 4x Game Development by Example, Beginners Guide by Ryan Henson Creighton (For less confident programmers).
- Game AI
- Artificial Intelligence for Games by Millington and Funge
- Game Artificial Intelligence by Ahlquist and Novak
- Game industry facts from ESA: here and here
- Introduction to C# (Microsoft)
- Information on vectors and matrices from Colardo University
- 3D graphics eBook (from Wikipedia)
- Unity 3D Website
- Unity documentation: http://docs.unity3d.com/Manual/
- Unity tutorials: http://unity3d.com/learn/tutorials/modules
- Unity Scripting API http://docs.unity3d.com/ScriptReference/
- 3D Graphics
- Game AI
- Game Industry
The final grade for CE318/CE818 consists of 100% coursework. The coursework includes two progress tests (15% each) on weeks 6 and 11, bi-weekly lab assignments (worth 10%) and an assignment worth 60% of the overall mark (first part: worth 20%, week 8; second part: worth 40%, week 16).
In case of urgent matters, we may be found in office 3A.527.