CE881: Lab 5

Introduction

There are two projects in this lab. But no need to be stressful ! We will continue working on the second project in Lab 6 :)

Project 1

The aim of this project is to gain experience with using a devices GPS receiver to track a users movement over time.  We'll study a simple app for location tracking, and look at how to:

  • Receive GPS updates
  • Write the current location to the screen
  • Update a file with location estimates
  • Convert the data to the XML-based KML format
  • Write a simple custom view for displaying a route
  • Handle a zoom gesture to zoom in on the route

Finally, there are some exercises that deal with panning the view, and also to calculate some statistics for the route.

Project 2

The aim of this project is to implement a space battle game, similar to the original 1962 Spacewar game.

Please redirect this page for more details about the project.

Project 1 : GPS Updates

Sample Code

Sample code that illustrates all of the above can be found here.  Note that the conversion from raw location sampled data to KML is done via a separate application, but this could easily be incorporated into the app.

Recieving GPS Updates

The main part of this is to write a listener to handle the GPS events.  In the code I've provided the listener does calls a method to do two things each time it receives a GPS update: it updates the current position by setting the text in a TextView, and it appends the data to a file.

The GPS listening code was developed by adapting the example in the Location Strategies.

To listen for GPS events we need to:

  • Provide an implementation of the LocationListener interface
  • Get a reference to a LocationManager
  • Register the LocationListener with the LocationManager

The LocationListener interface is written as an anonynmous inner class in the onCreate method of the main activity (which I've left with the default name MyActivity).

This has to provide implementations of all the interface's methods, but in this case the only one we need to handle is the onLocationChanged event.  This provides a reference to a Location object, but we delegate handling of that to the method makeUseOfNewLocation.

LocationListener

The onCreate method shows how to add the listener to this.  Note: we also adda TextView to show the status of the GPS listening.  It may be a few seconds until the first onLocationChanged events come through, so it's good to provide some feedback to the user ("Waiting for Location") prior to this.

MyActivity onCreate

We now consider the impementation of the method to handle the location updates: makeUseOfNewLocation:

makeUseOfNewLocation

Although the method is a bit long, it's actually rather simple: it creates a string to write to the TextView and a string to write to a file.  Having created the strings it then calls text.setView to update the view and logLocation to write the file.

The logLocation method is very simple: it just writers a line of data to a PrintWriter:

logLocation

However, it relies on the writer already having been set up.  This is opened in onStart and closed in onStop.

onStop and onStart

You'll see that this makes some calls to utility methods.  You can find these in the sample code.

Converting to KML

KML (Keyhole Markup Language) is an XML-based open standard for describing geospatial data.  You can read more about it by following the link above.

KML files are viewable in many different apps, including Google Earth.  Try opening the Sample KML File in Google Earth (e.g. on a Mobile device or laptop / desktop).

Here I've just used the simplest possible format, converting the set of locations sampled during a walk around campus into a set of Placemark elements in KML.  KML has more appropriate elements for a route, so a useful exercise would be to change the code to use a better KML element type.

The KMLTest class contains the following two methods: the main method and the getPlace method.  Note the use of the JDOM library for writing out XML data.

The main method simple reads in the raw data file line by line, and sets up the document root element and namespace.

KMLTest main method

The getPlace method creates a Placemark element for every location on the route:

KMLTest getPlace

Note that creating XML in this way is a bit verbose, but essentially very straightforward.  Question: do you know any more elegant ways of dynamically creating XML documents?

A raw data file and a sample KML file is provided with the project (see the data directory).

A screenshot of viewing the sample KML file in Google Earth is shown below.

Route Segment in Google Earth

Displaying a Path

In this section we'll look at how to take a sequence of locations and render them as a path or route on a custom view.  The relevant code is mostly in the MapView class, and most of the work is done in the onDraw method.  In order to simplify this there are two helper classes.  One is called MyPoint, which just stores the latitude and longitude of each location, together with an accuracy estimate.

MyPoint

There is also a class to model a path, called MyPath.  This provides a convenient way to find the range of coordinates in a path (the min and max of the latitudes and longitudes).  It also stores all the points in a list, though of course we would not need a separate class just to do that.  MyPath uses StatSummary objects ssx and ssy to find the range of values.  StatSummary is a useful utility class that I wrote many years ago and have used hundreds of times since.

MyPath

 

We'll now break the onDraw method of MapView into two parts.  First of all we'll look at the code to take the path and calculate its size and centre in degrees, then work out how many pixels we should take per degree.  The calculations should be straightforward but please ask in case anything is unclear.

onDrawPart1

And now we create a Path called cPath object with which to draw on the Canvas.  We use Path methods moveTo and lineTo to start and then build up the path as we iterate over the points.  When we've constructed a path we can then render it with a single call to canvas.drawPath.  To calculate the pixel coordinates of each path we first subtract off the centre and then multiply by the number of pixels per degree.  Note the use of scaleFactor.  This controls the zoom.  Also note the translation to the centre of the canvas.  I found it easier to envisage with the origin set to the centre.

onDrawPart2

Zoom Gesture

So far we've handled relatively low-level gestures such as touching and clicking a view.  Android can also handle gestures at a higher level to control panning and zooming plus a range of others.  For more on this see the Gestures documentation and the InteractiveChart.zip application (this is a bit complex, but the zoom example below is fairly straightforward.

To handle pinch gestures to zoom in and out the main thing required is to write a ScaleListener.  The code for this is very simple: it just gets the scale factor from the ScaleGestureDetector (a built-in Android class), restricts this to be within a sensible range and then invalidates the view (this is an inner class of MapView).

ScaleListener

In order to operate this must to be hooked up to the View, and the touch events that come in to the view must be despatched to the ScaleListener.

This is achieved with the following:

initMethod

onTouchEvent

This leads to the sample path being shown like this (zoomed in a bit)

MapViewScreen

 

 

Exercises

  1. Write a method to calculate the distance covered on a path in metres.  How would you make it robust to GPS estimation errors?
  2. Modify the map view class to draw discs on the view whenever the accuracy error estimate exceeds 4 metres.
  3. Add code to handle panning of the view.
  4. Modify the KMLTest code in order to use a more sensible element type for modelling a route or path.  Test it with the supplied data.
  5. Currently the MapView always shows the same route, while the default activity records new routes.  Add the facility to select which route to view.

Finally, we gained some experience of handling location data at a low level, but in many cases it would be far more sensible to leverage existing apps for doing this.  In Android you have access to the Google Maps API for this purpose: you can read more about this here.  This is very powerful, though more specialised than will be covered on this course.

Manifest File

The manifest file is shown here.  Note that the IDE has "prettied" up some of the XML - can you see which parts are not the true XML?

Note the permissions necessary for this App: it needs to write to external storage and to access GPS locations - these are the most accurate form of location data and are specified by ACCESS_FINE_LOCATION.

ManifestFile

Thanks to Dr. Spyros Samothrakis for designing this lab.